[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="21_G3_victoria_street_d")] [character(name="avg_npc_229_1#2")] [Delay(time=1)] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [name="号角"]既然来了,就都出来吧。 [dialog] [character] [delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_248",fadetime=1.5)] [delay(time=2)] [name="副官希尔"]中尉。 [character(name="avg_npc_229_1#1")] [name="号角"]我的人怎么样了? [character(name="avg_npc_248")] [name="副官希尔"]您的属下在这里。放心,他们只是晕了过去。 [character(name="avg_npc_229_1#1")] [name="号角"]我说的不是大提琴他们。 [name="号角"]你知道我指的是谁。 [character(name="avg_npc_248")] [name="副官希尔"]—— [Dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [character(name="avg_npc_229_1#1",name2="avg_npc_248",focus=1)] [PlaySound(key="$sheildimpact")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [name="号角"]别逼我,否则的话,抵着你下巴的就不是我的盾了。 [character(name="avg_npc_229_1#1",name2="avg_npc_248",focus=2)] [name="副官希尔"]咳、咳咳......要是您拔剑的话,您就是在袭击同僚...... [character(name="avg_npc_229_1#1",name2="avg_npc_248",focus=1)] [name="号角"]呵,同僚? [character(name="avg_npc_229_1#7",name2="avg_npc_248",focus=1)] [name="号角"]从我们进入小丘郡的那一刻起,你们何曾把我们当成同僚?! [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="号角"]回答我!!! [character(name="avg_npc_229_1#7",name2="avg_npc_248",focus=2)] [name="副官希尔"]嘶—— [name="副官希尔"]就算......您......在这里切断我的喉管......您也不能改变......上校的决定...... [character(name="avg_npc_229_1#1",name2="avg_npc_248",focus=1)] [name="号角"]是吗? [name="号角"]你真的没有听说过风暴突击队的战士能做到什么程度,是不是? [name="号角"]三角铁让你们损失了多少人?半支连队? [name="号角"]这里只有我一个。但是,我向你保证,你不会想知道我搞定你们需要花多少时间。 [character(name="avg_npc_241")] [name="维多利亚士兵"]你、你放下武器! [name="维多利亚士兵"]不然的话,我......我们这就杀了她! [character(name="avg_npc_229_1#4",name2="avg_npc_241",focus=1)] [name="号角"]......大提琴。 [character(name="avg_npc_229_1#1",name2="avg_npc_241",focus=1)] [name="号角"]...... [character(name="avg_npc_241")] [name="维多利亚士兵"]我说真的!你敢动一下,我的弩立刻射穿她的脖子! [character(name="avg_npc_229_1#7",name2="avg_npc_241",focus=1)] [name="号角"]............ [character(name="avg_npc_229_1#1",name2="avg_npc_241",focus=1)] [name="号角"]好。 [name="号角"]你们赢了。 [Dialog] [CameraShake(duration=0.3, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$sheildimpact")] [delay(time=1)] [playsound(key="$rungeneral")] [character(name="avg_npc_229_1#1",name2="avg_npc_241",focus=-1)] [characteraction(name="right", type="exit", direction="right",fadetime=1)] [name="维多利亚士兵"]制服她!快上,一起上,不能让她再碰到盾和剑! [delay(time=2)] [character(name="avg_npc_229_1#1")] [name="号角"]希尔......你告诉汉密尔顿...... [name="号角"]维多利亚以他为耻。 [Dialog] [CameraShake(duration=0.3, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="middle", type="move", ypos=-80, fadetime=2,block=false)] [PlaySound(key="$bodyfalldown2", volume=1)] [character(name="char_empty",fadetime=1)] [delay(time=3)] [character(name="avg_npc_248")] [name="副官希尔"]......上校并不需要维多利亚的感激。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="21_G9_rhodes_xqoffice",screenadapt="showall")] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.8,crossfade=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [character(name="avg_npc_245_1#1",name2="avg_npc_012",focus=1)] [name="Outcast"]资料都整理好了吗? [character(name="avg_npc_245_1#1",name2="avg_npc_012",focus=2)] [name="干员弗雷德"]是的,女士,都在这里了。 [character(name="avg_npc_245_1#1",name2="avg_npc_012",focus=1)] [name="Outcast"]很好。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=1)] [name="Outcast"]奥利弗,我注意到你也发完电讯了。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=2)] [name="干员奥利弗"]合作企业都收到了通知。根据协议条款,之后他们会去找附近其他城市的办事处,或者终止合同。 [name="干员奥利弗"]唉,这么看,我们的损失还不小啊。 [character(name="avg_npc_245_1#2",name2="char_013_riop",focus=1)] [name="Outcast"]在战乱中蒙受损失的企业不止罗德岛。 [character(name="avg_npc_245_1#2",name2="char_013_riop",focus=2)] [name="干员奥利弗"]也是,没办法,就是我看着这些桌子椅子实在心里难受。当年我刚来小丘郡的时候,我们这间屋子还是空的。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=1)] [name="Outcast"]奥利弗,陷在离别之愁里还为时过早,你又怎么知道我们不会马上回来呢? [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=2)] [name="干员奥利弗"]您说的没错。唉,希望很快这座城市又能恢复往日的平静。 [character(name="avg_npc_089")] [name="干员碎纸机"]......仓库里的药,清点结束。 [character(name="avg_npc_245_1#1")] [name="Outcast"]麻烦你们把这些药分一分,确保每个人都能带上足量的应急药品,直到大家顺利转移至最近的办事处。 [character(name="avg_npc_089",name2="char_013_riop",focus=1)] [name="干员碎纸机"]这样分完,还剩下很多。 [character(name="avg_npc_089",name2="char_013_riop",focus=2)] [name="干员奥利弗"]全带走的话会有些压力,毕竟我们人没那么多。 [character(name="avg_npc_245_1#3",name2="avg_npc_089",focus=1)] [name="Outcast"]碎纸机,虽然你沉默依旧,但我看得出来,你有自己的想法。 [character(name="avg_npc_245_1#3",name2="avg_npc_089",focus=2)] [name="干员碎纸机"]......城里的人们,需要药品。 [character(name="avg_npc_245_1#1",name2="avg_npc_089",focus=1)] [name="Outcast"]刚好,我也这么认为。一旦战火蔓延开,各项基础补给都会告急,尤其是需要长期服用的矿石病镇痛和抑制药物。 [name="Outcast"]我想你应该有附近医院的名单吧? [character(name="avg_npc_245_1#1",name2="avg_npc_089",focus=2)] [name="干员碎纸机"]......已经整理好了。 [character(name="avg_npc_245_1#1",name2="avg_npc_089",focus=1)] [name="Outcast"]想办法给他们送过去。无论这些机构为谁服务,都要尽量送到。 [name="Outcast"]对了,别忘记那些开在巷子里的小诊所,它们大多没有招牌,可我们相当多的当地朋友们全指望它们。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=2)] [name="干员奥利弗"]女士,这样真的妥当吗?我们一般并不直接越过当地药企,给医疗机构和个人提供药品。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=1)] [name="Outcast"]非常时期,非常举措。更何况,不会有多少医院拒绝来自热心市民的“匿名捐赠”吧? [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=2)] [name="干员奥利弗"]确实!原来您都想好了啊。可是我们谁负责去送呢?附近的人们都知道我们是罗德岛的人。 [character(name="avg_479_sleach_1#6$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]......我去。我会帮助碎纸机大哥打包药品,然后我来送药。 [character(name="avg_479_sleach_1#6$1",name2="avg_npc_245_1#1",focus=2)] [name="Outcast"]简,你好些了? [character(name="avg_479_sleach_1#1$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]伤口不再流血了。 [character(name="avg_479_sleach_1#1$1",name2="avg_npc_245_1#1",focus=2)] [name="Outcast"]你知道我问的不是伤口。 [character(name="avg_479_sleach_1#8$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]大家都在忙碌的时候,我不想一个人躲在一旁哭泣。 [character(name="avg_479_sleach_1#8$1",name2="avg_npc_245_1#1",focus=2)] [name="Outcast"]有你帮忙当然是好事,不过,药可不少。 [character(name="avg_479_sleach_1#7$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]请相信瓦伊凡的体能。 [character(name="avg_479_sleach_1#7$1",name2="avg_npc_245_1#1",focus=2)] [name="Outcast"]我只是不希望罗德岛的任务耽误你自己的计划。 [character(name="avg_479_sleach_1#8$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]没事的。从这里到交战区,刚好能路过好几家医院和诊所。 [name="简妮"]等送完药,我就会归队。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character(name="avg_479_sleach_1#1$1")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=2)] [name="简妮"]还差一点,很快打包就能完成。 [character(name="avg_npc_245_1#1")] [name="Outcast"]那大家也差不多该上路了。 [Dialog] Outcast说着,从身侧的武器袋中拔出了一把左轮手铳。 [Dialog] [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=2)] [name="干员奥利弗"]哇,这就是您的铳吗? [character(name="avg_npc_245_1#6",name2="char_013_riop",focus=1)] [name="Outcast"]没错。 [name="Outcast"]对萨科塔来说,行动之前,总要填好子弹才算准备万全。 [character(name="avg_npc_245_1#6",name2="char_013_riop",focus=2)] [name="干员奥利弗"]您的弹仓好像没满。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=1)] [name="Outcast"]通常情况下,同时射出五发子弹也够用了。 [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=2)] [name="干员奥利弗"]我在回本舰和巴蒂他们吃饭的时候,听过很多您的外勤故事。 [name="干员奥利弗"]您曾经用一发子弹干掉过三个哥伦比亚匪首,用三发子弹打散过一支雇佣兵队伍。 [name="干员奥利弗"]要我说,没什么敌人值得您连开六枪吧? [character(name="avg_npc_245_1#1",name2="char_013_riop",focus=1)] [name="Outcast"]那可未必。毕竟,更大的挑战永远在前方。 [name="Outcast"]不过我答应过一个人,我不会轻易射出六发子弹——因为我们打了一个赌。 [character(name="avg_479_sleach_1#4$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]我忍不住好奇,什么样的赌约会让您这样的人改变行事方法? [character(name="avg_479_sleach_1#4$1",name2="avg_npc_245_1#2",focus=2)] [name="Outcast"]解释起来会有那么一点复杂。 [name="Outcast"]总之,我的那位朋友想方设法地要让我舒舒服服地享受退休生活。 [character(name="avg_479_sleach_1#4$1",name2="avg_npc_245_1#1",focus=2)] [name="Outcast"]而我总是有一种预感,像我这样的人,即便哪一天真的退休了,也没法过得太平静。 [character(name="avg_479_sleach_1#4$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]就像现在这样吗? [character(name="avg_479_sleach_1#5$1",name2="avg_npc_245_1#1",focus=1)] [name="简妮"]我也没想到小丘郡会变得这么不平静,明明几十个小时前,我们还聚在一起打牌喝茶...... [character(name="avg_479_sleach_1#4$1",name2="avg_npc_245_1#6",focus=2)] [name="Outcast"]许多时候,局势就如同天色,总是瞬息万变。 [character(name="avg_479_sleach_1#4$1",name2="avg_npc_245_1#1",focus=2)] [name="Outcast"]能选择的话,我还是希望这次撤退行动能平静些,最好连一颗子弹都用不上。 [Dialog] [character] [delay(time=1)] [character(name="avg_npc_089")] [name="干员碎纸机"]......女士,都准备好了。 [character(name="avg_479_sleach_1#1$1")] [name="简妮"]朋友们,是时候说再见了。 [character(name="char_013_riop")] [name="干员奥利弗"]小简妮...... [character(name="avg_479_sleach_1#7$1")] [name="简妮"]不必这么难过,奥利弗叔叔,我相信Outcast的话——我们一定还能再见面的! [character(name="avg_npc_089")] [name="干员碎纸机"]简,小心。 [character(name="avg_479_sleach_1#1$1")] [name="简妮"]我会的,碎纸机大哥。你们也是,务必保全自己。 [Dialog] [character] [CameraShake(duration=0.5, ystrength=10, vibrato=10, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.2)] [delay(time=1)] [character(name="avg_479_sleach_1#4$1")] [name="简妮"]唔......我是不是听见了雷声? [character(name="char_013_riop")] [name="干员碎纸机"]......马上就要下雨了。 [character(name="avg_npc_245_1#5")] [name="Outcast"]不,这个声音不大对劲。简,你先别出门! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_offce")] [Delay(time=1)] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [playsound(key="$doorknockquite")] [delay(time=1)] [name="风笛"]厨子先生,厨子先生你在吗?! [Dialog] [playsound(key="$d_gen_walk_n")] [character(name="char_empty",name2="avg_npc_242",fadetime=1.5,focus=2)] [delay(time=2)] [name="厨子麦克马丁"]哎哟,我在,我在的!别拍门啦,我们这办公室的门被油烟熏久了,可不经敲。 [Dialog] [playsound(key="$dooropenquite")] [delay(time=1)] [playsound(key="$rungeneral")] [character(name="avg_222_bpipe_1#7",name2="avg_npc_242",fadetime=1.5,focus=1)] [delay(time=2)] [name="风笛"]您还在就好......是这样的,我要找信使,我们有重要的消息要传出城去! [character(name="avg_222_bpipe_1#7",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]好,我都明白。刚好,我也有东西要交给你。 [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=1)] [name="风笛"]欸?这是什么?一张......纸? [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]是一名驻军军官——叫路易斯·凯利的那位,他刚刚交给我的。 [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=1)] [name="风笛"]凯利上尉?他怎么会跟你联络? [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]放心,他压根不知道我是谁,只不过因为我是他最后撞见的人。 [name="厨子麦克马丁"]我本来是去周围打探消息,毕竟我记得自己的老本行是吧......没想到我竟然遇上了驻军在抓他! [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=1)] [name="风笛"]抓......他?你的意思是,凯利上尉被自己人抓了?! [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]他们说他窝藏矿石病人!可这不对啊,他儿子几个月前因为矿石病去世,城里的人都知道,他第一时间就上报了他儿子生病的消息! [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=1)] [name="风笛"]这群人......拿这么悲惨的疾病当借口?太无耻了吧! [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]也不是一次两次了,对想把各种歧视摆上台面的人来说,矿石病真是一个特别好用的幌子。 [name="厨子麦克马丁"]就像这次,驻军是为了清理内部塔拉出身的人。 [name="厨子麦克马丁"]无论是军官还是士兵,只要家里和塔拉人沾亲带故,都在一夜之间被剥夺了自由行动的权利。 [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=1)] [name="风笛"]清理军队内部的塔拉人?在急需用人的战时?我有一些很不好的预感。 [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]所以,凯利上尉拼命塞给我这张纸,想让我交给“最近一直在附近晃悠的不是驻军的士兵”—— [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=1)] [name="风笛"]——! [name="风笛"]厨子先生,这是驻军在制造非法源石武器的证据! [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]什么?!汉密尔顿是疯了吧! [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=1)] [name="风笛"]请你找到可信的信使,把这张纸和我们关于鬼魂部队的报告放在一起,作为重要情报,立刻带出小丘郡! [name="风笛"]这是上尉在最后关头的努力,我们一定不能白费! [character(name="avg_222_bpipe_1#6",name2="avg_npc_242",focus=2)] [name="厨子麦克马丁"]不行,这些消息太重要了,民间信使并不牢靠。这样吧,女士,我自己跑这趟。 [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=1)] [name="风笛"]厨子先生,您也当过信使吗? [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=2)] [name="信使麦克马丁"]别忘了,传递消息也是我们点灯人老本行的一部分。哎,我这总算能接点像样的任务了,我的手跟腿都在兴奋地发抖。 [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=1)] [name="风笛"]咦等下,外面有什么声音...... [character(name="avg_222_bpipe_1#2",name2="avg_npc_242",focus=2)] [name="信使麦克马丁"]是在打雷吧? [character(name="avg_222_bpipe_1#7",name2="avg_npc_242",focus=1)] [name="风笛"]我觉得不太像。 [character(name="avg_222_bpipe_1#7",name2="avg_npc_242",focus=2)] [name="信使麦克马丁"]放心,我在小丘郡待了这么多年,这天气说变就变,我都习惯了。 [character(name="avg_222_bpipe_1#7",name2="avg_npc_242",focus=2)] [name="信使麦克马丁"]这点雷雨还拦不住我,我走了! [Dialog] [playsound(key="$rungeneral")] [character(name="avg_222_bpipe_1#7",name2="char_empty",fadetime=1)] [delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="21_G3_victoria_street_d")] [Blocker(a=0.5, r=0.25, g=0.25, b=0.25, fadetime=1, block=true)] [PlaySound(key="$d_avg_rainheavy_loop", volume=1, delay=0.4, loop=true, channel="bgs")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="信使头也不回地冲向街道深处。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="在他头顶,大雨倾盆而下,雷声渐渐近了,越来越密集,越来越响——", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0.5, r=0.25, g=0.25, b=0.25, fadetime=1, block=true)] [StopSound(channel="bgs", fadetime=1)] [delay(time=1)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_offce")] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [character(name="avg_222_bpipe_1#2")] [name="风笛"]这......这不是打雷! [character(name="avg_222_bpipe_1#6")] [name="风笛"]不,厨子先生—— [Dialog] [playsound(key="$rungeneral")] [character(fadetime=1.5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [name="风笛"]——这是炮轰声!!! [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_rainheavy_loop", volume=1, delay=0.4, loop=true, channel="bgs")] [Background(image="21_G3_victoria_street_d")] [Blocker(a=0.5, r=0.25, g=0.25, b=0.25, fadetime=2, block=true)] [Delay(time=1)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="信使没来得及听见她的话。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="无数炮弹乘着大雨降下,在接触到地面和墙体的一瞬炸裂开来。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="冲击波轻松撕开了凝胶材料,高温凶猛地熔化了金属结构,而更可怕的是趁机钻入城市肌骨之下的病原——", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="不完全燃烧形成巨大的源石晶簇,密集地凝结在街道和建筑的伤口里,就如同一朵朵在泥雨中迅速盛开的纯黑花朵。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0.5, r=0.25, g=0.25, b=0.25, fadetime=1, block=true)] [delay(time=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(fadetime=1)] [dialog] [StopSound(channel="bgs", fadetime=1)] [Delay(time=1.5)] [Character] [Image]